ملف المستخدم
صورة الملف الشخصي

أمين خضراوي

إرسال رسالة

التخصص: علم النفس وعلوم التربية

الجامعة: مولاي اسماعيل، المغرب

النقاط:

2.5
معامل الإنتاج البحثي

الخبرات العلمية

  • تأطير بحوث نهاية التخرج
  • الجائزة الوطنية للقراءة

الأبحاث المنشورة

The Psycho-Educational Effects of Digital Games on Learners: Between Enhancing Attention and Digital Games Addiction A Descriptive-Analytical Study

المجلة: Science step

سنة النشر: 2023

تاريخ النشر: 2023-12-03

The study aims to uncover the psycho-educational effects of digital games in the virtual world on learners, focusing on two aspects. The first concerns attention efficiency, while the second aims to determine the prevalence of engagement with digital games among learners. More precisely, the study seeks to clarify whether engagement with digital games is merely casual or reaches the level of addiction. Additionally, it aims to explore the nature of the psycho-educational effects of digital games on attentional capacity. Do they contribute to its enhancement and strengthening, or do they, conversely, lead to a decline in effectiveness? To achieve this goal, the researcher adopted a descriptive-analytical approach, utilizing a Likert scale questionnaire (electronic). The questionnaire included items distributed across two axes: the first focused on digital games, constructed based on the MICA scale, while the second addressed attention flow, relying on the Mustafa Al-Ziyat attention battery, as for the study sample, it consisted of 100 participants, including 50 males and 50 females, all at the second-year level of the bachelor’s degree. The research results yielded several conclusions, notably that digital games in the virtual world have a negative impact on attention flow. Furthermore, the majority of the surveyed sample expressed spending between four to six hours daily playing digital games.